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Books of Dark Elemental Magic

Books of Elemental Magic scattered around the Etherverse
Locked Books of Dark Elemental Magic

What are Books of Dark Elemental Magic?

Throughout the Etherverse, there are books containing Dark Magic that can be used by Warlocks to summon creatures from other dimensions and open portals to other worlds and time. While any hero can acquire one of these books while Exploring, only Warlock have the power to unlock them and user their powers.

Health Points (HP)

Health Points (HP
) are needed by Players to be able to cast spells. Every player has a maximum HP of 10. They can earn and lose them in various ways. Especially when trying to cast a spell and it backfires! If a player ever reaches 0 HP, they will not be able to cast spells until they recover and regain some HP. They can recover HP from exploring the Etherverse or by other Warlocks casting healing spells on them.

Magic Points (MP)

Magic Points (MP
) are earned by casting spells. They can be used to target your spells to specific players in the game.

How Do We Find the Books?

Any Hero can discover the books while Exploring the Etherverse. It will be important for them to have enough Rupeez to trade with to be able to acquire them though.
There are four types of Dark Elemental Magic:
Type
Quantity Available
Cost to Trade
80
500 Rupeez
💨 Air
60 (ALL MINTED)
650 Rupeez
40 (ALL MINTED)
800 Rupeez
🔥 Fire
20 (ALL MINTED)
1,000 Rupeez
IMPORTANT: Each hero can only earn 1 book of each type of Dark Elemental Magic.

How To Unlock a Closed Book

Every book has been uniquely bound and locked with a key by the Minting Gods. The key to unlocking these books are tied to specific time of their creation. Once a Warlock has discovered the key and unlocked the book, they can use the book to cast spells. Every type of book has different spells that can be cast based on the level of spells discovered.

How To Unlock Chapter 2

If you have unlocked your books with the key, you're well on your way to mastering the Dark Arts of Elemental Magic! Chapter 1 allows players to cast random spells, but not very effectively. Players will have to practice casting spells to really get the hang of it. Once they have successfully proven they can control their magic, the books will whisper to them the first clue in how to unlock Chapter 2.

How to Unlock Chapter 3

This one is going to be just a bit different. The Minting Godz have provided a 1ETH bounty for the chosen one that solves the final challenge on retrieving the key. More info on what went into creating this one-of-a-kinda sleuthing challenge can be found in the Krypto Sucks podcast.
Last modified 1yr ago