MINT OF DESTINY
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On this page
  • Spells
  • Locked Book
  • Chapter 1
  • Water
  • Chapter 2
  • Fountain of Youth
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
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  1. Tokens
  2. Books of Dark Elemental Magic

Water

PreviousAirNextFire

Last updated 2 years ago

The Dark Elemental Book of Water is the most second most rare of the elements. Control the ever-expansive molecules of water in all their form to freeze, flood, and drown your foes.

Spells

Locked Book

Chapter 1

Water

As you are just starting to learn this Dark Elemental Magic, you can only cast random spells while you're learning the dark arts. XP, MP, and HP rewards are all determined by the random spell that was cast.

Attribute
Value

Spell Command

Water

Chance of Success

50%

Cool Down

15 Minutes

2

None

Chapter 2

Fountain of Youth

As you are just starting to learn this Dark Elemental Magic, you can only cast random spells while you're learning the dark arts.

Attribute
Value

Spell Command

fountain

Chance of Success

70%

Cool Down

15 Minutes

2

None

Attribute
Value on Success
Value on Fail

20

10

1

0

1-3

-1

0

0

More spells are in the works!

Chapter 3

More spells are in the works!

Chapter 4

More spells are in the works!

Chapter 5

More spells are in the works!

Chapter 6

More spells are in the works!

Various spells can be by players that have . Various spells are available for each chapter that they have opened.

Players cannot cast spells with a locked book. They will first have to it.

MP Cost to Target Spell

Bonus

MP Cost to Target Spell

Bonus

XP

MP

HP

Rupeez

๐Ÿ“š
๐ŸŒŠ
/cast
Warlock
/unlock
Air Book #17142